![]() PlayStation 4 has dominated the current console generation, briskly outselling Xbox One. Sony and Microsoft have each put out word they are working on next-generation consoles, but planned capabilities have yet to be revealed. “In this context, Microsoft’s cloud division gives the company a natural advantage when trying to build a profitable business.” “If you agree that the eventual future of games consumption is through cloud gaming services, then those companies with a strong position in cloud are likely to be best placed to benefit from the transition,” Harding-Rolls said. Spencer also said that Microsoft is working on a cloud service for streaming console-quality games to internet-linked devices. The Redmond, Washington-based technology veteran has also invested heavily in machine learning, naming its Cortana digital assistant after an artificial intelligence character in blockbuster Xbox video game “Halo.” ![]() “We commit and harness the full breadth of our resources at Microsoft to deliver on the future of play,” Xbox team leader Phil Spencer said at an E3 briefing. Microsoft has built a powerful platform for hosting computing in the internet cloud, making such service a thriving part of its business. “I see consoles being around for the foreseeable future,” Harding-Rolls said.īut the competitive landscape will tilt away from console-market leading PlayStation to terrain more favorable to Xbox, he reasoned. Companies interested in cloud gaming see it as a way to reach broader audiences, adding to console businesses instead of taking away from them, according to the analyst. “As the market becomes more digitally enabled and service based, console companies and publishers are starting to map out their longer-term strategies including the building out of subscription cloud gaming services,” Harding-Rolls said. The annual E3 event “occurs against a backdrop of disruption in the console market,” according to IHS Markit games technology research director Piers Harding-Rolls. Instead, with Steam Cloud Play, the company intends to improve the integration of Steam and GeForce Now and, in the future, combine it with other services of this type.But the premier industry gathering was very much focused on games themselves, and the idea they can be played as a service hosted in the internet cloud using an array of devices from smartphones to personal computers. At the time these words are written, however, it is unlikely that the company will provide us with a real streaming service, like the Stadia platform. Moreover, Valve has also published a document which shows that a beta version of the service has already been prepared for developers (via VG247 ).Īccording to Valve, Steam Cloud Play is designed to "provide users with more opportunities for where and how they play their video games. ![]() The information contained in the code of the latest Steam client patch suggests, however, that work on it is progressing. Allegedly, because so far we have not seen any official announcement from Gabe Newell and the company. Steam Cloud Play, formerly known as Steam Cloud Gaming, is a streaming service that Valve is allegedly working on. ![]() Apparently, however, it won't be a real streaming platform, but a solution that helps integrate Steam into GeForce Now and, in the future, will link it to other platforms of this type.Valve is working on Steam Cloud Play, the beta version of which has been released to the developers.
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